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  • [[Virtual Boy]] is a confluence of these attributes which appeal to me:
    273 bytes (44 words) - 22:46, 16 April 2023

Page text matches

  • [[1995]] - [[Virtual Boy]] releases in the United States.
    207 bytes (26 words) - 22:10, 16 April 2023
  • [[Why I like Virtual Boy]]
    241 bytes (40 words) - 22:46, 16 April 2023
  • ...Four months isn't enough, sadly. This will probably go down as the Virtual Boy 2. In fact, the only reason it hasn't been killed yet is because the market
    356 bytes (60 words) - 22:28, 16 April 2023
  • [[Virtual Boy]] is a confluence of these attributes which appeal to me:
    273 bytes (44 words) - 22:46, 16 April 2023
  • [[August 14]] - [[Virtual Boy]] releases in the United States.
    344 bytes (41 words) - 22:10, 16 April 2023
  • [[Nintendo will release a new Game Boy in 2007.]] [[Why do Virtual Console games appear stretched in widescreen mode?]]
    1 KB (161 words) - 22:28, 16 April 2023
  • ...elease.  Third-and-a-half, but keep system variants together, so Game Boy Micro isn't placed between DS and DS Lite.
    2 KB (355 words) - 22:29, 16 April 2023
  • ...completely new to me, and I remember saying to myself things like "''Boy, it'll take a LONG time until I'm as familiar with this as with [[Super Mar So between sessions of SMG today, Austin and I also played a bit of SM64 on Virtual Console.  I still think the game looks nice in higher resolution... bu
    5 KB (898 words) - 22:46, 16 April 2023
  • [[Astro Boy: Omega Factor First Impressions]]<br> [[Game Boy Advance Ports: SNES versus Genesis]]<br>
    46 KB (6,354 words) - 22:32, 16 April 2023
  • An overworked John-Boy can't get along with his family and has a recurring dream, but then figures [http://www.imdb.com/title/tt0113220/ Virtual Combat]
    47 KB (7,389 words) - 22:44, 16 April 2023