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	<title>Astro Boy: Omega Factor First Impressions - Revision history</title>
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		<author><name>JoshuaJSlone</name></author>
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		<id>http://wiki.joshuajamesslone.name/index.php?title=Astro_Boy:_Omega_Factor_First_Impressions&amp;diff=1644&amp;oldid=prev</id>
		<title>JoshuaJSlone at 02:31, 26 July 2006</title>
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		<updated>2006-07-26T02:31:56Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
[[July 25]], [[2006]]&lt;br /&gt;
&lt;br /&gt;
First impressions seems slightly misleading, as I&amp;#039;ve been through the whole game in a few days.&lt;br /&gt;
&lt;br /&gt;
Astro Boy: Omega Factor is the type of game that got me into RPGs. &amp;amp;nbsp;Not because it&amp;#039;s a great RPG, but because it&amp;#039;s a side-scrolling platform shooter. &amp;amp;nbsp;The type where dodging bullets, remembering where enemies will appear, figuring out boss attack patterns, and quick reflexes are important. &amp;amp;nbsp;The type of game I sucked at, and so started playing games where I could control people through a menu and/or level them up. &amp;amp;nbsp;That said, I&amp;#039;ve still had a couple good days of fun.&lt;br /&gt;
&lt;br /&gt;
To start with the easy stuff, it&amp;#039;s technically quite nice. &amp;amp;nbsp;Colorful, well animated, sounds nice. &amp;amp;nbsp;It makes plenty use of the GBA&amp;#039;s scaling ability, though it can make things look a bit ugly. &amp;amp;nbsp;Each enemy comes in regular, half-sized, and double-sized varieties.&lt;br /&gt;
&lt;br /&gt;
Run, punch, kick, shoot a laser beam, and jetting for quick movement or ducking... those are your basic moves. &amp;amp;nbsp;No duck, though; Astro Boy may have thousands of horsepower, but evidently incomplete knees. &amp;amp;nbsp;Some levels are side-scrolling shooters not of the platform type, but of the aircraft type... though you&amp;#039;re still Astro. &amp;amp;nbsp;As you fight enemies a bar fills, and when it fills a number goes up, indicating how many of your special moves you have. &amp;amp;nbsp;A more powerful laser move, a spinning gun move that hits everything on screen, or a variation on the jet move that hurts what you pass through. &amp;amp;nbsp;The limit is 5, at least on Medium difficulty. &amp;amp;nbsp;You have no limit on lives luckily; it just automatically puts you at the beginning of whatever sub-section you&amp;#039;re in unless you actually choose to quit. &amp;amp;nbsp;Handy for someone who sucks at these games like me. &amp;amp;nbsp;Eventually, though, I met a boss who I wasn&amp;#039;t even getting half defeated before dying myself, so I started a game on Easy mode. &amp;amp;nbsp;BOY is Easy mode easy. &amp;amp;nbsp;Enemies don&amp;#039;t take as much convincing to die. &amp;amp;nbsp;They do less damage to Astro. &amp;amp;nbsp;When you die you start off with 30 special moves rathre than 5, and the limit seems only to be the 2 digits; I never ran out or maxed out.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve not read or watched a lot of [[Osamu Tezuka]]&amp;#039;s work, but if you have this game will have something more to offer you. &amp;amp;nbsp;Throughout the game you&amp;#039;ll run into many of his different characters. &amp;amp;nbsp;Some more hidden than others, and some more integrated into the story than others. &amp;amp;nbsp;Every time you meet one, though, you get to permanently upgrade one of Astro&amp;#039;s abilities. &amp;amp;nbsp;This is supposed to be a representation of him becoming a more well-rounded individual and learning through experience with different people.&lt;br /&gt;
&lt;br /&gt;
So on Easy mode I reach where I&amp;#039;d stopped on Medium mode, beat the boss, and... well, things go weird. &amp;amp;nbsp;This might be a bit spoilery, but hell, it&amp;#039;s probably the sort of thing mentioned in game previews that I never read. &amp;amp;nbsp;Astro becomes... unhooked from time, in a Slaughterhouse-Five sort of way. &amp;amp;nbsp;In game this is represented by gaining a Level Select feature. &amp;amp;nbsp;When you replay through a stage Astro already knows what&amp;#039;s going on, but the other characters don&amp;#039;t. &amp;amp;nbsp;Through the use of this time travel ability, your new goal is to try and find a way around the shitty way things were going before you gained this feature. &amp;amp;nbsp;If you learn about the involvement of a guy you met in level 5, you go to level 5 and have a chance to speak with him. &amp;amp;nbsp;If you learn that something should be found on the island in level 2, you go to that level and look for it. &amp;amp;nbsp;This is a pretty cool mechanic, but it does mean you&amp;#039;ll do a lot of replaying parts you&amp;#039;ve already played. &amp;amp;nbsp;Particularly when you&amp;#039;re not sure where you should be going next, and are trying various possibilities.&lt;br /&gt;
&lt;br /&gt;
Eventually things are mostly straightened out, and a new final level is opened up. &amp;amp;nbsp;It really is quite a short game if you ignore the forced replaying of areas. &amp;amp;nbsp;8 main levels, each of which has 3 to 5 small subsections. &amp;amp;nbsp;So I guess you could think of it like the original Super Mario Bros., if each area was a bit shorted and consisted of moving forward, stopping to fight enemies, and moving forward again.&lt;/div&gt;</summary>
		<author><name>JoshuaJSlone</name></author>
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