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	<title>Cubivore First Impressions - Revision history</title>
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	<updated>2026-10-23T13:44:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.joshuajamesslone.name/index.php?title=Cubivore_First_Impressions&amp;diff=2573&amp;oldid=prev</id>
		<title>JoshuaJSlone: 2 revisions imported</title>
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		<updated>2023-04-17T02:28:48Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 16 April 2023&lt;/td&gt;
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		<author><name>JoshuaJSlone</name></author>
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		<id>http://wiki.joshuajamesslone.name/index.php?title=Cubivore_First_Impressions&amp;diff=2572&amp;oldid=prev</id>
		<title>JoshuaJSlone at 03:14, 31 January 2007</title>
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		<updated>2007-01-31T03:14:26Z</updated>

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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:14, 30 January 2007&lt;/td&gt;
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		<author><name>JoshuaJSlone</name></author>
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		<title>JoshuaJSlone at 03:49, 19 February 2006</title>
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		<updated>2006-02-19T03:49:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
[[February 18]], [[2006]]&lt;br /&gt;
&lt;br /&gt;
This game is not quite so... open-ended as I&amp;#039;d imagined. &amp;amp;nbsp;I was thinking more like an expanded EVO. &amp;amp;nbsp;In that SNES game you could &amp;amp;quot;purchase&amp;amp;quot; different versions of specific body parts to customize your creature. &amp;amp;nbsp;I figured that in a game where everything is made of simple shapes, it would be easier to allow for weird combinations. &amp;amp;nbsp;Not so much. &amp;amp;nbsp;It&amp;#039;s more a case of that as you go through the game, you will be a creature with a different number of limbs. &amp;amp;nbsp;And for each of those groups, depending on what colors of meat you eat, you will mutate into a different type of creature with that number of limbs. &amp;amp;nbsp;By &amp;amp;quot;limbs&amp;amp;quot; they really mean thin square shapes which will be arranged in various ways. &amp;amp;nbsp;A two limbed creature might have the two connected to make a sort of frog-leg shape, or they might branch out like two legs, or come off of two different sides of the cube head altogether. &amp;amp;nbsp;There&amp;#039;s a lot of variety for sure, it&amp;#039;s just &amp;#039;&amp;#039;their&amp;#039;&amp;#039; variety.&lt;br /&gt;
&lt;br /&gt;
I also didn&amp;#039;t realize the game was linearly arranged into stages. &amp;amp;nbsp;In each stage you can eat creatures, find other items which will help you do things like grow horns, but you&amp;#039;ll stay the same number of limbs. &amp;amp;nbsp;At the end of a stage you&amp;#039;ll end up in a tougher boss fight, and when you win you get a special piece of meat. &amp;amp;nbsp;This is where things get weird...er. &amp;amp;nbsp;At the beginning of the next stage, you&amp;#039;ll get the chance to go into an entrance shaped like a heart. &amp;amp;nbsp;Depending on how many &amp;amp;quot;lovebits&amp;amp;quot; you&amp;#039;ve collected in previous stages, a varying number of female-looking cube things will want to mate with you. &amp;amp;nbsp;It shows you and them running off screen, and will then tell you that a subset of those had offspring, with one more limb than before. &amp;amp;nbsp;You pick one of these, and they become your new character. &amp;amp;nbsp;Memory seems to transfer over, but it&amp;#039;s still kinda creepy to see your dead head on the ground while your new little guy inflates before your eyes. &amp;amp;nbsp;Sometimes you&amp;#039;ll even hit a bigger turning point, and go all the way back to being a one-limbed creature of a different sort, to mutate on in a different way.&lt;br /&gt;
&lt;br /&gt;
Graphics... well, love them or hate them. &amp;amp;nbsp;I&amp;#039;m more on the &amp;amp;quot;love&amp;amp;quot; side, though it&amp;#039;s not perfect. &amp;amp;nbsp;The visual style of almost everything being made of cubes (or at least rectangular prisms) is cool. &amp;amp;nbsp;Other than the rectangles you&amp;#039;ve pretty much got bumps on the rectangles (scars, horns, other designs), a few plants, and water. &amp;amp;nbsp;And even the water has square ripples. &amp;amp;nbsp;However, part of the reason I dig games with a low polygon look is for the other benefits it provides, and Cubivore really should do better in some of these. &amp;amp;nbsp;Frame rate is perfect... but while the draw distance is fine for the scenery, you can&amp;#039;t always see the animals that you will when you get closer. &amp;amp;nbsp;Also, considering how basic everything is and how few textures there are, some of them should really be higher resolution and thus provide a crisper look when a fourth of your screen is using it.&lt;br /&gt;
&lt;br /&gt;
The music is nothing outstanding, but fun. &amp;amp;nbsp;The sounds are very different from the graphics, and do very much sound like real animals, though the total number of sounds does not seem high.&lt;br /&gt;
&lt;br /&gt;
The game has a weird sense of humor. &amp;amp;nbsp;The bosses have names like Cubscout Beast, CEO Beast, Parental Advisory Beast. &amp;amp;nbsp;In discovering itself as a being through journalish bits of text between stages, your creature at one point mentions a growing desire to seek out females and... belly dance with them? &amp;amp;nbsp;Your main goal is to evolve into a creature powerful enough to take on the current King of all Cubivores. &amp;amp;nbsp;To do that, though, you need good parents. &amp;amp;nbsp;And the female that&amp;#039;s supposed to give birth to the highest level? &amp;amp;nbsp;The Consu-Mate.&lt;/div&gt;</summary>
		<author><name>JoshuaJSlone</name></author>
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