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		<author><name>JoshuaJSlone</name></author>
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		<id>http://wiki.joshuajamesslone.name/index.php?title=HandPEAT_FAQ&amp;diff=3847&amp;oldid=prev</id>
		<title>JoshuaJSlone at 14:48, 22 October 2011</title>
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		<updated>2011-10-22T14:48:14Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is regular PEAT?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
PEAT stands for Progressive Eagle Advanced Technique (previously [[ProTH]]&amp;#039;s Eagle Advanced Technique). &amp;amp;nbsp;It is basically my evolution of the EAGLE filter seen in some emulators, though more often now things like SuperEAGLE or 2xSaI or hq3x are seen.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What is hand PEAT then?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Doing it by hand and allowing the rules to be bent. &amp;amp;nbsp;Even the best set of automated rules will run into areas where the output isn&amp;#039;t what we&amp;#039;d hope for, and the rules for things like PEAT are really very simple to begin with. &amp;amp;nbsp;Doing it manually one can bend the rules or apply new ones that would be orders of magnitude trickier to do in a computer program.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why bother with still images?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Because I like it. &amp;amp;nbsp;Enhancing (and I know even the use of that word inspires debate) old pixel imagery has long been an interest of mine, so I like doing it well and seeing the results. &amp;amp;nbsp;There have also been a very few cases where emulators allowed higher resolution imagery to be used in place of the original sprites--I hope things like this become more common eventually, and then perhaps stuff like this could actually be used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why fonts and logos?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m no artist, and spritework can get pretty complex. &amp;amp;nbsp;Have a professional artist design a character, a professional pixel artist find a way for it to work as a 32x32 16-color image, and likely it&amp;#039;s a bit more nuanced than I feel I can do a great job working with. &amp;amp;nbsp;I have a bit of familiarity with letters and numbers, though, which makes deciding what shapes they were trying for a bit easier. &amp;amp;nbsp;Fonts (at least of the older generations) tend to be simply one color (other than the background), which simplifies things immensely. &amp;amp;nbsp;Logos are similar in that they usually use a lot of text, and are pretty great if you want to represent a game with a single image.&lt;/div&gt;</summary>
		<author><name>JoshuaJSlone</name></author>
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