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	<title>Ideas and Thoughts: Choose Your Own Resolution - Revision history</title>
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	<updated>2026-10-23T15:00:58Z</updated>
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		<updated>2023-04-17T02:32:55Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 16 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>JoshuaJSlone</name></author>
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	<entry>
		<id>http://wiki.joshuajamesslone.name/index.php?title=Ideas_and_Thoughts:_Choose_Your_Own_Resolution&amp;diff=4065&amp;oldid=prev</id>
		<title>JoshuaJSlone at 06:28, 8 January 2006</title>
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		<updated>2006-01-08T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
28-Jan-98&lt;br /&gt;
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And no, I don&amp;#039;t mean some &amp;amp;quot;interactive movie&amp;amp;quot;, ala Choose Your Own Adventure books... I mean resolution as in graphics, and then some. &amp;amp;nbsp;In any case, it made a snazzy title.&lt;br /&gt;
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Wouldn&amp;#039;t it be nice to personalize the graphics in a game? &amp;amp;nbsp;I don&amp;#039;t mean the 64DD type of personalizing, with your own face, etc. &amp;amp;nbsp;I mean making the graphics go as you&amp;#039;d like them to go. &amp;amp;nbsp;Envision an Option screen, with the choice Graphics. &amp;amp;nbsp;Within you could alter the way graphics are done in the game. &amp;amp;nbsp;Perhaps you hate fog, so you&amp;#039;d lower that, and extend the horizon. &amp;amp;nbsp;Perhaps you&amp;#039;re more concerned with smooth animation, so you&amp;#039;d make sure it gave a favorable frame rate.&lt;br /&gt;
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Of course, we&amp;#039;d LIKE to see all things at the max, wouldn&amp;#039;t we? &amp;amp;nbsp;But this just isn&amp;#039;t possible. &amp;amp;nbsp;So when you&amp;#039;d make something higher with one of the choices, but would be more than the system could handle, the rest would all lower an equal %. &amp;amp;nbsp;So you would have to work at it to get it just right for you.&lt;br /&gt;
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About the resolution, I&amp;#039;ve heard that higher resolutions take more RAM. &amp;amp;nbsp;I don&amp;#039;t know any specifics on this, but if whatever game this was also made to take advantage of the extra 4 MB RAM that will be included with the 64DD if there (which I think is a good idea at any rate), it&amp;#039;d make it that much easier. &amp;amp;nbsp;Otherwise the higher resolution options would mean a higher penalty in other areas...&lt;br /&gt;
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But there should be things other than the frame rate, resolution, polygonal model detail, fog/horizon, and those kinds of things. &amp;amp;nbsp;What do I mean? &amp;amp;nbsp;Well, for instance, there&amp;#039;s a code for FIFA &amp;#039;98 that removes the stadium, which in turn improves the frame rate quite a bit. &amp;amp;nbsp;So you could remove some of the extra things like that, and end up with the rest of it being better if you so pleased. &amp;amp;nbsp;It&amp;#039;s all about choice, eh?&lt;br /&gt;
&lt;br /&gt;
But mightn&amp;#039;t this make newer games less graphic-wise? &amp;amp;nbsp;I mean, it&amp;#039;d have the same options and all, and you could get them to look the same, right? &amp;amp;nbsp;But they wouldn&amp;#039;t. &amp;amp;nbsp;The way newer games have better graphics is they learn better ways to program and basically make games for the system, right? &amp;amp;nbsp;Well, it&amp;#039;d be like that. &amp;amp;nbsp;What do I mean? &amp;amp;nbsp;Well, remember when I said once one of the choices got too high, the others would go down accordingly? &amp;amp;nbsp;Well, for a better programmed game, the others wouldn&amp;#039;t have to go down as soon, see what I&amp;#039;m saying? &amp;amp;nbsp;Well, I guess that&amp;#039;s about all I have to say for you to see for now. &amp;amp;nbsp;&amp;#039;Cept, of course, for the fact that right below this is a picture semi-illustrating my idea. &amp;amp;nbsp;You can see how there&amp;#039;s a sliding bar for most of the things, but below is where you can turn some things on/off, and as you can see, for this I&amp;#039;ve decided to play without the optional rocks and birds.&lt;br /&gt;
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[[Joshua J. Slone|Joshua Slone]] has never danced with the devil in the pale moonlight.&lt;/div&gt;</summary>
		<author><name>JoshuaJSlone</name></author>
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