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		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>JoshuaJSlone</name></author>
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		<title>JoshuaJSlone at 01:46, 8 January 2006</title>
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		<updated>2006-01-08T01:46:18Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
18-Oct-97&lt;br /&gt;
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Side-scrolling fighters... a genre virtually untouched on the N64, if you dismiss MKM: Sub-Zero, which is different. The N64 needs at least a few great games in all genres (as do all systems), and this genre is no exception...&lt;br /&gt;
&lt;br /&gt;
First things first: Must be 4-player! Most for the NES/SNES were 2-player, but this is the N64! Second of all: More kinds of enemies. I&amp;#039;m not asking for every single one to be unique, but you all know you&amp;#039;ve wondered before why everyone in the enemy group conforms to 1 of 10 looks, though they did manage to get different dyes for their clothes, and sometimes hair. So if they can just make the occurences less frequent, that&amp;#039;d help... a good way they could do this would be to have various parts. I mean, maybe you&amp;#039;d still see a lot of generic bodies, but if each one had several varieties of heads or something...&lt;br /&gt;
&lt;br /&gt;
Now I&amp;#039;m going to list various games of the genre, telling perhaps a bit of what should/shouldn&amp;#039;t be kept from these games... maybe some semi-new ideas...&lt;br /&gt;
&lt;br /&gt;
Final Fight 64. Obvious choice. What, there were 3 of these for SNES? 4 if you count Final Fight Guy (basically the original except with Guy replacing Cody, released only in Japan). Also, this series already has enough characters for it to have 4 people all using a different character, and then some.&lt;br /&gt;
&lt;br /&gt;
Double Dragon 64. Older than Final Fight, smaller sprites... well, that&amp;#039;s about it. :) Well, it did have at least one thing I can recall that wasn&amp;#039;t in FF (no, not Final Fantasy, Fatal Fury, or Fighting Force): once you&amp;#039;d punch them a few times, you could launch &amp;#039;em right off the ground... and sometimes off the side of a cliff. While the 2-button controls weren&amp;#039;t the best, with A hitting/kicking to the right and B to the left, it did allow for you to somewhat easily take care of people in front and back of you at the same time...&lt;br /&gt;
&lt;br /&gt;
Rivery City Ransom 64. I will tell you this straight out: River City Ransom is my favorite NES game ever!!! The game had everything! Side-scrolling fighting, super-deformed big-head small-body characters (yes, I prefer them in most cases), sushi, enemies shouting things such as &amp;amp;quot;Momma!!!&amp;amp;quot; and more! This game actually has a lot of adventure elements. While you don&amp;#039;t gain levels, you can earn money, and with that buy foods, books (for learning new techniques), etc. to improve your moves/stats, it had some catchy music, a nice story (for a SSF, that is), etc. There was one really bad thing about the game, though: the password! You could get a password which would keep track of all your stats, techniques learned, etc. but it&amp;#039;s... well, I played it earlier while babysitting my cousins, and have mine written down. It speaks for itself: oh, for those of you wanting to use this, it has the first 3 techniques you can get from a book, and the first capital A and B have the &amp;#039; on them, but I can&amp;#039;t quite fit them in the same letter space here, but anyways, here goes:&lt;br /&gt;
&lt;br /&gt;
pRAvrB5zRTw&lt;br /&gt;
&lt;br /&gt;
ptj4ldvWcft&lt;br /&gt;
&lt;br /&gt;
rgjk0rkvlrz&lt;br /&gt;
&lt;br /&gt;
While that didn&amp;#039;t take too long for me to type on the computer, imagine getting this all with a controller! But this can now easily be avoided, with use of a controller pak. If they released the game on the N64 today, with that being the only change (and heck, even without it), I&amp;#039;d probably buy it, since I can never seem to find a non-buggy NES at my house, and I don&amp;#039;t have the game... sorry if I&amp;#039;ve ranted on here, but suffice it to say: I wish more games were like this!&lt;br /&gt;
&lt;br /&gt;
Street Fighter: SSF. Wow, lots of S&amp;#039;s and F&amp;#039;s in that title. Anyways, I&amp;#039;m thinking Capcom could do something sort of akin to MK Mythologies, in that they could take their fighting game characters and put them into a side-scrolling format. But what I&amp;#039;m thinking of is more like just taking them and putting them into Final Fight. It&amp;#039;d be nice to have all the niceties of SF combat against the minions...&lt;br /&gt;
&lt;br /&gt;
Battle Ciruit 64. I don&amp;#039;t know too much about this arcade game, but I do know it&amp;#039;s 4-player. :) That&amp;#039;s the first thing. Also, it allows for customization of people, which would go with controller paks. And it&amp;#039;s fairly recent...&lt;br /&gt;
&lt;br /&gt;
Golden Axe 64. Yeah, I know Sega makes the game, so it wouldn&amp;#039;t come to N64, but something like it... it&amp;#039;s different, as in it people always use weapons. That is, except when they get onto one of the creatures they can control! One of the best things is that it&amp;#039;s in a medieval-type setting. It&amp;#039;s a nice change from the &amp;amp;quot;You&amp;#039;re in a gang-filled city, and you have to beat &amp;#039;em up!&amp;amp;quot; storyline. Sort of analogous to Hexen in the first-person shooter genre, I guess... I used to play this one a lot when my uncle used to have his Genesis... and now play it sometimes with my bro and his Nomad... now that I think about it, this game also had a one-on-one fighting thing... not as great as SF or anything but... say, that would work well with my thoughts on SF:SSF, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
As I seem to be obsessed with River City Ransom, I decided you needed to at least see a few pics of what it&amp;#039;s all about. I gathered these within just a few minutes, trying to get a bit of variety in the shots...&lt;br /&gt;
&lt;br /&gt;
River City RansomRiver City RansomRiver City RansomRiver City RansomRiver City Ransom&lt;br /&gt;
&lt;br /&gt;
I do have one more quick thought on this subject before I end... one thing that not many SSF games have had is computer controlled allies... I guess it&amp;#039;s not that big of a deal, but if you get rid of all the little deals, you&amp;#039;re not left with a lot, are you?&lt;/div&gt;</summary>
		<author><name>JoshuaJSlone</name></author>
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