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	<title>Ideas and Thoughts: Viva Variety - Revision history</title>
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		<title>JoshuaJSlone: 1 revision imported</title>
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		<updated>2023-04-17T02:32:55Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 16 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>JoshuaJSlone</name></author>
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		<id>http://wiki.joshuajamesslone.name/index.php?title=Ideas_and_Thoughts:_Viva_Variety&amp;diff=4109&amp;oldid=prev</id>
		<title>JoshuaJSlone at 06:42, 8 January 2006</title>
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		<updated>2006-01-08T06:42:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
29-Jul-98&lt;br /&gt;
&lt;br /&gt;
And I&amp;#039;m not referring to that psycho Comedy Central show, either. &amp;amp;nbsp;I&amp;#039;m talking about in games...&lt;br /&gt;
&lt;br /&gt;
Let me begin by talking about Crash, the most famous bandicoot in gaming, by default. &amp;amp;nbsp;It&amp;#039;s mainly a 3D game... or is it? &amp;amp;nbsp;Well, it&amp;#039;s played in a 3D environment, but is usually in a narrow corridor, so you just go forward as you would in a 2D game, as opposed to the open areas of SM64 or B-K. &amp;amp;nbsp;Is this bad? &amp;amp;nbsp;No, just different. &amp;amp;nbsp;But need it all be this way? &amp;amp;nbsp;I don&amp;#039;t think so. &amp;amp;nbsp;Why not have a couple large, open stages in a future Crash game? &amp;amp;nbsp;Or inversely, why not have a couple of more straightforward levels in a future Nintendo/Rare 3D platformer. &amp;amp;nbsp;How would it be explained? &amp;amp;nbsp;Well, there are some spots in B-K where you swim/walk through a narrow corridor, they&amp;#039;re just very short. &amp;amp;nbsp;I&amp;#039;m sure a level of narrow pathways in, say, a cave would be believable. &amp;amp;nbsp;There could be multiple pathways and stuff, but still... A game that I think handles open and restricting well? &amp;amp;nbsp;StarFox 64. &amp;amp;nbsp;Most of the stages have you going straight forward the whole time, but there are a few stages where you can fly around in full 3D. &amp;amp;nbsp;Viva variety!&lt;br /&gt;
&lt;br /&gt;
But why stick with only levels? &amp;amp;nbsp;Why not go for characters as well! &amp;amp;nbsp;First of all, let me say I think a choice of multiple characters is good in pretty much any game. &amp;amp;nbsp;OK, let&amp;#039;s say Rare wants some Sonic-ish character for a game to help it go against the Dreamcast Sonic game. &amp;amp;nbsp;Banjo-Tooie, let&amp;#039;s say. &amp;amp;nbsp;I&amp;#039;ll just take the Banjo-Kazooie controllable character we know, and speak of modifications... OK, let&amp;#039;s first remove the bird. &amp;amp;nbsp;Now let&amp;#039;s say he runs faster, more akin to how you run with those speed shoes or whatever they&amp;#039;re called in the original, though he could still get the speed shoes to go extra fast. &amp;amp;nbsp;Now, as replacements for Kazooie&amp;#039;s moves... Well, instead of jumping up and attacking with the beak, he could have an attack in the air... oh, I dunno, as long as we&amp;#039;re obviously copying Sonic for this example, let&amp;#039;s say a spin, though not necessarily a Sonic-like one... I mean more like what Zangief does in the Street Fighter games. &amp;amp;nbsp;How could he fly? &amp;amp;nbsp;Well, I don&amp;#039;t know... maybe he couldn&amp;#039;t... there have to be pros and cons for each character anyway, right? &amp;amp;nbsp;Maybe that would be his.&lt;br /&gt;
&lt;br /&gt;
Another example of a game with variety of level design I&amp;#039;ve now remembered is Final Fantasy III. &amp;amp;nbsp;Throughout most of the game you have your normal random battles, but there are 2 parts of the game where it switches to a semi-strategy bit, where you move around 3 groups of people and can see the groups of enemies, and must stop them from getting through, and fight the boss at the other end. &amp;amp;nbsp;Now, games where there are multiple characters that are significantly different... well, again, Final Fantasy III (and most RPGs, for that matter). &amp;amp;nbsp;The characters can only equip certain items and each have special abilities that are only their own... now if only more genres could be like that... whaddya think, sirs?&lt;br /&gt;
&lt;br /&gt;
[[Joshua J. Slone|Joshua Slone]] stays inside to keep up his untan.&lt;/div&gt;</summary>
		<author><name>JoshuaJSlone</name></author>
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