Wii controls for non-Wii games: Difference between revisions

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''Switch map displays''|Start|Select
''Switch map displays''|Start|Select
''Pause''|Start|Home button


<center>'''Menu/Battle'''</center>
<center>'''Menu/Battle'''</center>

Revision as of 17:59, 21 May 2007

A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons.  This is true.  However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored.  Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.

-Super Mario 64, N64 in general

This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.

||Action|N64 control|Wii control

Movement|Control stick|Control stick

Jump|A|A

Punch, etc.|B|B

Crouch, etc.|Z|Z

Camera positioning|C buttons|D-pad

Camera mode shift|R|C

Pause|Start|+||

-Final Fantasy VII, FFs in general

Though different, most FFs controlled similarly enough that this would work well enough for anything through Final Fantasy X.

||Action|PS1 control|Wii control

Field/World Map

Movement|D-pad|Control stick

Talk, select, etc.|O|A

Menu|Triangle|Start

Camera control|L1/R1/L2/R2|D-pad

Switch map displays|Start|Select

Menu/Battle

Cursor movement|D-pad|Control stick or pointer

Select|O|A

Cancel|X|B

Shift through characters|L1/R1|D-pad

Multi-target|R1|Z

Run from battle|L1 + R1|1+2? C + -?

Pause|Start|Home button

Much of the menu could be done in a click & drag style.||