Images/date/200601: Difference between revisions
JoshuaJSlone (talk | contribs) No edit summary |
JoshuaJSlone (talk | contribs) m (2 revisions imported) |
||
(One intermediate revision by the same user not shown) | |||
Line 13: | Line 13: | ||
Oh yeah, [[Drinky Crow]]'s daughter playing Pokémon! I wanted to do something silly but not disrespectful, so I went with a safe meme of Blinx showing his approval in unexpected places. | Oh yeah, [[Drinky Crow]]'s daughter playing Pokémon! I wanted to do something silly but not disrespectful, so I went with a safe meme of Blinx showing his approval in unexpected places. | ||
src=http://joshuajamesslone.name/images/date/20060122ballanimation30.gif | |||
Someone asked about why games are 30 fps or 60 fps, but not 45. So I made a few example images. First, a ball moving at what's supposed to represent 30 frames per second. | |||
src=http://joshuajamesslone.name/images/date/20060122ballanimation60.gif | |||
And here's one representing 60 frames per second, with twice as many frames. | |||
src=http://joshuajamesslone.name/images/date/20060122ballanimation45proper.gif | |||
And here's what one would ''wish'' 45 frames per second would come out to; something in between the first two. | |||
src=http://joshuajamesslone.name/images/date/20060122ballanimation45mixed.gif | |||
However, because of the way most displays work, instead of getting an update every 1/45 of a second, you'd get an update after 1/30 of a second followed by one after another 1/60 of a second, back and forth. Basically, it would be uneven and jerky. | |||
src=http://joshuajamesslone.name/images/date/20060126dsdslite.jpg | |||
This was shortly after DS Lite's announcement. I believe, based on what information we had, I was trying to show how big Lite was in comparison to the original model. At a glance I think I lowballed it. |
Latest revision as of 21:32, 16 April 2023
src=
I barely remember this. Boco showed some battle screen mockups or something asking for suggestions, and this was my response.
src=
I don't know who created the original Ron "Mario" Jeremy/Nighttrain image, but I just added the guy in front. He was from an ad or something, and that crazy expression was the bud of much humor.
src=
Oh yeah, Drinky Crow's daughter playing Pokémon! I wanted to do something silly but not disrespectful, so I went with a safe meme of Blinx showing his approval in unexpected places.
src=
Someone asked about why games are 30 fps or 60 fps, but not 45. So I made a few example images. First, a ball moving at what's supposed to represent 30 frames per second.
src=
And here's one representing 60 frames per second, with twice as many frames.
src=
And here's what one would wish 45 frames per second would come out to; something in between the first two.
src=
However, because of the way most displays work, instead of getting an update every 1/45 of a second, you'd get an update after 1/30 of a second followed by one after another 1/60 of a second, back and forth. Basically, it would be uneven and jerky.
src=
This was shortly after DS Lite's announcement. I believe, based on what information we had, I was trying to show how big Lite was in comparison to the original model. At a glance I think I lowballed it.