Wii controls for non-Wii games: Difference between revisions
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A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons. This is true. However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored. Unless otherwise stated, these controls assume a Wiimote+nunchuk combination. | A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons. This is true. However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored. Unless otherwise stated, these controls assume a Wiimote+nunchuk combination. | ||
===-Super Mario 64, N64 in general=== | |||
This button arrangement would work pretty well with most N64 games that used the standard middle-right setup. | This button arrangement would work pretty well with most N64 games that used the standard middle-right setup. |
Revision as of 16:29, 21 May 2007
A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons. This is true. However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored. Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.
-Super Mario 64, N64 in general
This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.
||Action|N64 control|Wii control
Movement|Control stick|Control stick
Jump|A|A
Punch, etc.|B|B
Crouch, etc.|Z|Z
Camera positioning|C buttons|D-pad
Camera mode shift|R|C
Pause|Start|+||