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Latest revision as of 22:32, 16 April 2023
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Many silly images were created from a chubby lottery winner (apparently named Elwood based on the file name). I made him a Dragon Quest slime.
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There was a discussion about how lightsaber controls could work with wiimote, since in-game obstructions would prevent it from always matching the real-world stance. This makes a lot more sense in the context of a full description, but mine will be short: I was merely trying to interpret one guy's suggestion for others. The left side shows how the wiimote is held, while the right shows what's going on on-screen. In the first two cases they can match. In the last case they don't because another lightsaber or whatever is blocking its movement in the game. In this case, the difference between the actual angle and the in-game angle (represented by the red curve) translates to different degrees of force (little f) used. Push it at such an angle, and your game character will push harder to try to push away whatever is stopping it from reaching that angle.
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I don't remember what the original graph was, but the idea I believe was that it was a Bad Idea to represent things as an area on a linear graph. In this case we have values of 1, 4, 9, and 16 being represented, but since they're shown in square shapes rather than bars of equal width, someone can easily misread them as 1, 2, 3, and 4.
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That performance of Moskau by Dschingis Khan at the 1979 Eurovision was pretty badass. So I made some small animated loops of fun parts. Avatar-friendly in resolution and file size.
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A comparison of success of DS (gray) and PSP (blue) Final Fantasy games in Japan. Must've been made after week 1 or 2 of Crisis Core, because it had a few hundred thousand more to go.
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This recalls the image from last month about how speed of growth of userbase matters. Basically, from the latest NPD data at the time we could see that since November 2006 19.8 million units of software had sold on Wii and PS3 versus 24.3 million on Xbox 360. MS was using this to show that it was doing better than its competitors combined, but I didn't interpret that so rosily. I made a chart showing the changing userbase of each over that time, represented the 19.8 million for Wii+PS3, and showed that the large userbase advantage X360 had for most of that time didn't result in as many extra software sales as one might think. So basically, during the time MS was bragging about, X360 owners were buying software at a slower pace.