LiveJournal 2002-03-07: Difference between revisions

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<small>2002-03-06 20:27:07</small>  
<small>2002-03-07 19:43:40</small>  


===<h2>Just call me John Carmack===
===<h2>(hand tool consisting of a solid head set crosswise on a handle and used for pounding) time===


</h2> Tetris Attack: Added in the option of mouse control rather than arrow keys and space bar. Added in two new versions of blocks: the &quot;bottom row, can't touch me yet&quot; type, and the &quot;oh no, I'm about to disappear&quot; type. I also learned how to create new objects where there was an array of objects, though I haven't yet implemented it. Generally cleaned up some things and removed things long unnecessary, like the textbox I made early on so I could see a numerical display of the array of blocks. Moved the actual game field onto a separate form; the original one will be to set options, and maybe things like score if I ever implement anything of the sort. Talking to Boco on ICQ I realized I hadn't thought at all about a puzzle mode, but it should be really easy to allow people to create puzzles for use with the program. I also tried varying the size of the field. I found that when I made it a few times bigger, it was noticeably slower. At least, when holding a direction for the brackets to move, it wouldn't show each step. Guess that's just inefficiency catching up to me; of course, that was several times the size of a legit Tetris Attack field. Those of you with sight may have noticed I displayed an image last night; I've found that you can link to or use an image tag to things in Yahoo Briefcase, it's just the URL looks nasty. So uhh, here's a pic of the Tetris Attack clone in the works, just slightly behind how it is now: <center>http://wiki.joshuajamesslone.name/http%3A//us.f1.yahoofs.com/users/f2e3570f/bc/Misc/'''hr_PDP.gif%3FbcgCuh8A3.8tes_a <img></center> I'll probably squeeze the few other interesting things I've got there out in the next few days' updates. Toaster Thief has shown me an interesting thing. <a>[http://nintendope.iodized.net/articles/luigi.php Make sense of this, and earn my temporary gratitude.]</a> Illuminatus! = good Super Mario 64: Got my four in Hazy Maze (Plus green cap), four in level with sub, second Bowser level, went on to uhmm... Tall, Tall Mountain (I think. It's not too far off from my proposed not-really-its-name, Big Ass Hill). For full disclosure, though I previously mentioned not getting red coin stars in levels, I did get the red coin stars in each of the special cap stages. 47 stars. Rogue: A few more unsuccessful (but quite close) tries at the Endor upgrade. '''<b>Current Mood:'''</b> sleepy <small><a>[http://proth.livejournal.com/10728.html Original]</a></small>
</h2> Today was <a>[http://www.planetgamecube.com Planet GameCube]</a>'s third anniversary (and one year for the slightly changed name. They're good people, and can trace their lineage directly to the ol' N64HQ. Relatedly, I've awarded journalist-at-large Steven Kent the ''<i><a>[http://www.planetgamecube.com/news.cfm?action=item&id=2736 Best Use of &quot;rape your dog&quot; in a Polite Message]</a>''</i> award. I realize that even though the pictures I show aren't monstrously huge, the many postings shown at once quickly add up. So I'll do more of just linking to things. So here's Tetris Attack clone current state: <a>[http://us.f1.yahoofs.com/users/f2e3570f/bc/Misc/'''hr_PDP2.gif?bcZ0Ci8AuNOR4Box 23]</a> Progress for today: Mostly cleaning things up and adding options. Turned some of the constants into variables, and they're now modifiable. So if you want to play with 3 shapes where you have to line up 7 to make them disappear in a 19x19 field, be my guest. More of that stuff to come. Also made it so blocks don't need to be square. Don't think I'd want it not to be, but wasn't that hard and I'm an options whore. Still haven't made the shapes easily changeable outside of development; putting that off as that'd mostly be part of a grander settings file, and I'd rather only mess with that once I'm pretty sure I've thought of everything I want to include. <a>[http://download.microsoft.com/msdownload/sbn/vbcce/vb5ccein.exe Direct download link for VB5CCE]</a> if anyone else is interested. No help file or compiling to EXEs, but hey, also free and ~7 MB. From the vaults of Yahoo Briefcase comes something I made a couple months ago when thinking of how music selection is very important in rhythm games. I present to you <a>[http://us.f1.yahoofs.com/users/f2e3570f/bc/SambaDeInappropriate/SambaDeInappropriate.wmv?bcD0Ci8A.yIMNEOb Samba de Inappropriate]</a>. I'm quite proud of it. Warning: crap quality WMV, for size purposes. Super Mario 64: Wet Dry World and began in on Tiny Huge Island. 53 stars... or was it 52. Rogue: More LOSING. '''<b>Current Mood:'''</b> good <small><a>[http://proth.livejournal.com/10775.html Original]</a></small>

Revision as of 10:20, 10 May 2011

2002-03-07 19:43:40

(hand tool consisting of a solid head set crosswise on a handle and used for pounding) time

Today was <a>Planet GameCube</a>'s third anniversary (and one year for the slightly changed name. They're good people, and can trace their lineage directly to the ol' N64HQ. Relatedly, I've awarded journalist-at-large Steven Kent the <a>Best Use of "rape your dog" in a Polite Message</a> award. I realize that even though the pictures I show aren't monstrously huge, the many postings shown at once quickly add up. So I'll do more of just linking to things. So here's Tetris Attack clone current state: <a>hr_PDP2.gif?bcZ0Ci8AuNOR4Box 23</a> Progress for today: Mostly cleaning things up and adding options. Turned some of the constants into variables, and they're now modifiable. So if you want to play with 3 shapes where you have to line up 7 to make them disappear in a 19x19 field, be my guest. More of that stuff to come. Also made it so blocks don't need to be square. Don't think I'd want it not to be, but wasn't that hard and I'm an options whore. Still haven't made the shapes easily changeable outside of development; putting that off as that'd mostly be part of a grander settings file, and I'd rather only mess with that once I'm pretty sure I've thought of everything I want to include. <a>Direct download link for VB5CCE</a> if anyone else is interested. No help file or compiling to EXEs, but hey, also free and ~7 MB. From the vaults of Yahoo Briefcase comes something I made a couple months ago when thinking of how music selection is very important in rhythm games. I present to you <a>Samba de Inappropriate</a>. I'm quite proud of it. Warning: crap quality WMV, for size purposes. Super Mario 64: Wet Dry World and began in on Tiny Huge Island. 53 stars... or was it 52. Rogue: More LOSING. Current Mood: good <a>Original</a>