Cubivore First Impressions
This game is not quite so... open-ended as I'd imagined. Â I was thinking more like an expanded EVO. Â In that SNES game you could "purchase" different versions of specific body parts to customize your creature. Â I figured that in a game where everything is made of simple shapes, it would be easier to allow for weird combinations. Â Not so much. Â It's more a case of that as you go through the game, you will be a creature with a different number of limbs. Â And for each of those groups, depending on what colors of meat you eat, you will mutate into a different type of creature with that number of limbs. Â By "limbs" they really mean thin square shapes which will be arranged in various ways. Â A two limbed creature might have the two connected to make a sort of frog-leg shape, or they might branch out like two legs, or come off of two different sides of the cube head altogether. Â There's a lot of variety for sure, it's just their variety.
I also didn't realize the game was linearly arranged into stages. Â In each stage you can eat creatures, find other items which will help you do things like grow horns, but you'll stay the same number of limbs. Â At the end of a stage you'll end up in a tougher boss fight, and when you win you get a special piece of meat. Â This is where things get weird...er. Â At the beginning of the next stage, you'll get the chance to go into an entrance shaped like a heart. Â Depending on how many "lovebits" you've collected in previous stages, a varying number of female-looking cube things will want to mate with you. Â It shows you and them running off screen, and will then tell you that a subset of those had offspring, with one more limb than before. Â You pick one of these, and they become your new character. Â Memory seems to transfer over, but it's still kinda creepy to see your dead head on the ground while your new little guy inflates before your eyes. Â Sometimes you'll even hit a bigger turning point, and go all the way back to being a one-limbed creature of a different sort, to mutate on in a different way.
Graphics... well, love them or hate them. Â I'm more on the "love" side, though it's not perfect. Â The visual style of almost everything being made of cubes (or at least rectangular prisms) is cool. Â Other than the rectangles you've pretty much got bumps on the rectangles (scars, horns, other designs), a few plants, and water. Â And even the water has square ripples. Â However, part of the reason I dig games with a low polygon look is for the other benefits it provides, and Cubivore really should do better in some of these. Â Frame rate is perfect... but while the draw distance is fine for the scenery, you can't always see the animals that you will when you get closer. Â Also, considering how basic everything is and how few textures there are, some of them should really be higher resolution and thus provide a crisper look when a fourth of your screen is using it.
The music is nothing outstanding, but fun. Â The sounds are very different from the graphics, and do very much sound like real animals, though the total number of sounds does not seem high.
The game has a weird sense of humor. Â The bosses have names like Cubscout Beast, CEO Beast, Parental Advisory Beast. Â In discovering itself as a being through journalish bits of text between stages, your creature at one point mentions a growing desire to seek out females and... belly dance with them? Â Your main goal is to evolve into a creature powerful enough to take on the current King of all Cubivores. Â To do that, though, you need good parents. Â And the female that's supposed to give birth to the highest level? Â The Consu-Mate.