Astro Boy: Omega Factor First Impressions
First impressions seems slightly misleading, as I've been through the whole game in a few days.
Astro Boy: Omega Factor is the type of game that got me into RPGs. Â Not because it's a great RPG, but because it's a side-scrolling platform shooter. Â The type where dodging bullets, remembering where enemies will appear, figuring out boss attack patterns, and quick reflexes are important. Â The type of game I sucked at, and so started playing games where I could control people through a menu and/or level them up. Â That said, I've still had a couple good days of fun.
To start with the easy stuff, it's technically quite nice. Â Colorful, well animated, sounds nice. Â It makes plenty use of the GBA's scaling ability, though it can make things look a bit ugly. Â Each enemy comes in regular, half-sized, and double-sized varieties.
Run, punch, kick, shoot a laser beam, and jetting for quick movement or ducking... those are your basic moves. Â No duck, though; Astro Boy may have thousands of horsepower, but evidently incomplete knees. Â Some levels are side-scrolling shooters not of the platform type, but of the aircraft type... though you're still Astro. Â As you fight enemies a bar fills, and when it fills a number goes up, indicating how many of your special moves you have. Â A more powerful laser move, a spinning gun move that hits everything on screen, or a variation on the jet move that hurts what you pass through. Â The limit is 5, at least on Medium difficulty. Â You have no limit on lives luckily; it just automatically puts you at the beginning of whatever sub-section you're in unless you actually choose to quit. Â Handy for someone who sucks at these games like me. Â Eventually, though, I met a boss who I wasn't even getting half defeated before dying myself, so I started a game on Easy mode. Â BOY is Easy mode easy. Â Enemies don't take as much convincing to die. Â They do less damage to Astro. Â When you die you start off with 30 special moves rathre than 5, and the limit seems only to be the 2 digits; I never ran out or maxed out.
I've not read or watched a lot of Osamu Tezuka's work, but if you have this game will have something more to offer you. Â Throughout the game you'll run into many of his different characters. Â Some more hidden than others, and some more integrated into the story than others. Â Every time you meet one, though, you get to permanently upgrade one of Astro's abilities. Â This is supposed to be a representation of him becoming a more well-rounded individual and learning through experience with different people.
So on Easy mode I reach where I'd stopped on Medium mode, beat the boss, and... well, things go weird. Â This might be a bit spoilery, but hell, it's probably the sort of thing mentioned in game previews that I never read. Â Astro becomes... unhooked from time, in a Slaughterhouse-Five sort of way. Â In game this is represented by gaining a Level Select feature. Â When you replay through a stage Astro already knows what's going on, but the other characters don't. Â Through the use of this time travel ability, your new goal is to try and find a way around the shitty way things were going before you gained this feature. Â If you learn about the involvement of a guy you met in level 5, you go to level 5 and have a chance to speak with him. Â If you learn that something should be found on the island in level 2, you go to that level and look for it. Â This is a pretty cool mechanic, but it does mean you'll do a lot of replaying parts you've already played. Â Particularly when you're not sure where you should be going next, and are trying various possibilities.
Eventually things are mostly straightened out, and a new final level is opened up. Â It really is quite a short game if you ignore the forced replaying of areas. Â 8 main levels, each of which has 3 to 5 small subsections. Â So I guess you could think of it like the original Super Mario Bros., if each area was a bit shorted and consisted of moving forward, stopping to fight enemies, and moving forward again.