Trauma Center First Impressions
So though I'm writing this March 12th, I played it several days ago, for whatever it's worth.
So far... a pretty cool game that would totally not be possible on other current hardware. Â I'm no doctor, but it doesn't exactly seem like an accurate conversion of medical procedues... but most games aren't accurate conversions of real-world counterparts. Â Trauma Center takes the idea of surgery and gamefies it nicely.
At first I felt over my head. Â A dozen icons on the sides of the screen to choose from in surgery? Â Luckily the game holds your hand and introduces you to a few new tricks at a time. Â I would've recommended a graphical example of how to do things, though; I totally wasn't understanding what I was doing wrong with my suturing until I tried many variants on my stylus movement. Â Anyway, at first you'll be pointed step by step through how to do something basic like removing glass from a patient and patching them up. Â So when this is just one part of a later surgery, you're already familiar and can do it pretty quickly.
I reached just beyond a pretty big turning point in the game. Â I've heard others describe the player character as a Super Saiyan doctor, which is appropriate enough. Â Dr. Stiles has the "Healing Touch" and is learning how to control it. Â Essentially this means he can move super fast, or to his perception have everything slow down. Â Thus even if a shitload of things are going wrong in a patient's body, he stands a good chance of keeping up with various bodily failures.