Images/date/200601

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src=20060105bocobattlething.png

I barely remember this.  Boco showed some battle screen mockups or something asking for suggestions, and this was my response.

src=20060111gameguybegood.gif

I don't know who created the original Ron "Mario" Jeremy/Nighttrain image, but I just added the guy in front.  He was from an ad or something, and that crazy expression was the bud of much humor.

src=20060115sianblinx.jpg

Oh yeah, Drinky Crow's daughter playing Pokémon!  I wanted to do something silly but not disrespectful, so I went with a safe meme of Blinx showing his approval in unexpected places.

src=20060122ballanimation30.gif

Someone asked about why games are 30 fps or 60 fps, but not 45.  So I made a few example images.  First, a ball moving at what's supposed to represent 30 frames per second.

src=20060122ballanimation60.gif

And here's one representing 60 frames per second, with twice as many frames.

src=20060122ballanimation45proper.gif

And here's what one would wish 45 frames per second would come out to; something in between the first two.

src=20060122ballanimation45mixed.gif

However, because of the way most displays work, instead of getting an update every 1/45 of a second, you'd get an update after 1/30 of a second followed by one after another 1/60 of a second, back and forth.  Basically, it would be uneven and jerky.

src=20060126dsdslite.jpg

This was shortly after DS Lite's announcement.  I believe, based on what information we had, I was trying to show how big Lite was in comparison to the original model.  At a glance I think I lowballed it.