Ideas and Thoughts: BLAM!!!
12-Dec-97
First I've got to tell you about the name of this. Â I had a really big complicated name, but it got to be TOO long and complicated for it's own good, so I just went for simplicity. Â What was the old one? Â I built it around Gun Smoke and Zapper, and kept adding on. Â It was something like Ball Lightning Bug Zapper Gun Smoke Screen Saver.
Now, as you may have gathered, my topic today is light guns, zappers, whatever you call 'em. Â Now, whenever you read about one of this type of game, what is the one thing that you ALWAYS seem to hear? Â Not enough replay, right? Â Right. Â Things needn't be this way...
What if a gun-mode was incorporated into many other games? Â That's the key sentence for the whole page, folks.
Imagine, if you will, a light-gun mode on Goldeneye. Â The computer would move around for you, and you would take out the enemies as they came up. Â Of course, what about replay, you ask? Â Well, it wouldn't go through the same way each time, and could react on it's own against enemy forces, etc. Â Of course, having a mode like this on a game like Goldeneye could be dangerous. Â What do I mean? Â Well, if it's controlled for you, you could just pay attention there and learn exactly how to beat it in the normal control mode. Â Tsk, tsk. Â So I guess it'd sorta be like the codes: you can only use them on stages you've beat. Â Still, for a game like Goldeneye, enemies might need rearranging. Â I mean, if the computer moved itself into a position where you're surrounded, you're out of luck. Â If it could make it so they're most likely to appear right in front of you, you'd stand a chance.
Of course, first-person shooters aren't the only games that could have a good mode like this. Â Think of StarFox 64. Â Or the asteroids stage in Shadows of the Empire. Â Of course, almost any game could have a zapper mode put in it, though it wouldn't be as natural in some. Â I mean, you could have one on a game like Super Mario 64... just shoot the goombas!
Of course, having the computer move you around wouldn't be the only way... you could have a friend move around for you, or vice-versa. Â Great for teamwork!
There is one thing gun games have I've neglected a bit: the innocent bystanders. Â You can't really fit these into any old game at any point. Â Of course, StarFox 64 has Katina where you don't want to shoot down the good guys (or your people on any stage for that matter), though you're not penalized for it. Â And on Goldeneye there're a places where you have to keep scientist/civilian casualties low, or risk failure. Â Again, if they think it's a big enough deal, there could be changes made to the games in this mode... that'd be great, playing Goldeneye, with a bunch of civilians running through military bases and stuff. Â :)
A gun mode probably wouldn't make or break a game, but it's one of those many things that will add up to make a game better than a similar one without them...
Joshua Slone enjoys long walks down the information superhighway.