Sword of Mana
This game seems to get a lot of shit, but for my money it's the best of the post-SNES Mana games. Â The big thing is that from the action to the menu system, it just feels the most like them. Â It doesn't try to completely change the game structure, or bring in a nonlinear story and map creation, or become a dungeon crawler like so many of the other games past 1995. Â It feels like Final Fantasy Adventure and Legend of Mana had a baby, and it turned out like a too-verbose single-player SNES era game.