Wii controls for non-Wii games
A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons. Â This is true. Â However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored. Â Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.
-Super Mario 64, N64 in general
This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.
||Action|N64 control|Wii control
Movement|Control stick|Control stick
Jump|A|A
Punch, etc.|B|B
Crouch, etc.|Z|Z
Camera positioning|C buttons|D-pad
Camera mode shift|R|C
Pause|Start|+||
-Final Fantasy VII, FFs in general
Though different, most FFs controlled similarly enough that this would work well enough for anything through Final Fantasy X.
||Action|PS1 control|Wii control
Movement|D-pad|Control stick
Talk, select, etc.|O|A
Menu|Triangle|Start
Camera control|L1/R1/L2/R2|D-pad
Switch map displays|Start|Select
Cursor movement|D-pad|Control stick or pointer
Select|O|A
Cancel|X|B
Shift through characters|L1/R1|D-pad
Multi-target|R1|Z
Run from battle|L1 + R1|1+2? C + -?
Pause|Start|Home button
Much of the menu could be done in a click & drag style.||
-Super Smash Bros. Melee
With talk of Super Smash Bros. Brawl being designed to work with the GameCube controller, people have wondered whether the wiimote+nunchuk will be useless. Â I think not. Â The GCN controller will probably be more comfortable for a scheme designed for an N64/GCN type controller, but the functions are here.
||Action|GCN control|Wii control
Movement|Control stick|Control stick
Attack|A|A
Special move|B|B
Jump|Control stick, X, or Y|Control stick or D-pad
Shield/grab/throw|R|Z
Light shield/grab/throw|Z|C
Taunt|D-pad|-
Pause|Start|+||
Due to lack of analog shoulder for Wii, though, GCN R button's functionality wouldn't perfectly map.
-Street Fighter II
Here's a far-out one. Â Oldschool 2D fighters with their traditional control scheme just don't map to wiimote+nunchuk very well, but here are a couple suggestions. Â Really this is a job for the GCN and Classic Controllers. Â First is one that retains the major functionality, but by using some... nontraditional action button choices. Â Really these could be rearranged in many ways, the important thing is that there are six action buttons.
||Action|Wii control
Movement|Control stick
Punches
Jab|A
Strong|-
Fierce|+
Kicks
Short|Z
Forward|C
Roundhouse|B||
Here's another take. Â Less traditional and a bit reminiscent of the old Select toggle games of this sort sometimes employed on systems with 2 or 3 buttons. Â This one would be finger-friendlier I think, and more accessible to the casual player with the two major buttons always being a punch and kick.
||Action|Wii control
Movement|Control stick
Punch|A
Kick|B
Strong/Forward|Z + A or B
Fierce/Roundhouse|C + A or B||
Actually, for a casual enough Street Fighter player like me, that might work out better than the regular control scheme. Â Well, other than using the analog stick in place of a d-pad.
-Pikmin 2
Back before we knew what the secret behind the Revolution controller was, Miyamoto once said something about it being well-suited for Pikmin. Â Yes and no, I think. Â The pointer should definitely be helpful, but unless we'd want to be sending the Pikmin to action constantly it can't replace the C-stick by itself. Â I choose Pikmin 2 for this because it had a few more things going on action-wise than the original.
||Action|GCN control|Wii control
Movement|Control stick|Control stick
Target movement|Part of character movement|Pointer
Punch, pluck/throw Pikmin|A|A
Whistle|B|B
Move group|C-stick|- causes them to move towards target
Dismiss group|X|Remote waggle
Change leaders|Y|Nunchuk waggle
Bitter/Spicy Sprays|D-pad up/down|D-pad up/down
Switch grabbed Pikmin type|D-pad left/right|Z
Center camera|L|C
Zoom camera|R|C + d-pad up/down
Switch camera angle|Z|C + d-pad left/right
Pause/Menu|Start|+||
Without trying it it's hard to say how well that replaces the C-stick. Â Another option would be to use the d-pad in its place, and require Z to be held for d-pad to use items.