Chad's Antideas and Thoughts: Final Fantasy VII 64DD: This Simply Would Not Work!

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8-Jan-98

The first editorial that I want to deal with is that Final Fantasy VII on 64DD.  This simply would not work!  First you are taking out many of the best features of the game.  I can agree that the FMV sequences would have to go, but I can't agree that you could replace that with 250 MB and still have the same effect.  I am guessing that the large space for magic is primarily used for the summon spells.  If you cut out that much you would have to make summon spells just like all of the other spells taking away a certain uniqueness from that which is what makes them so special.  Do you remember how choppy the graphics were when flying in Setzer's Airship in U.S. FF III?  On the Playstation they eliminated this.  Now if you take almost half of the world data away that would make them choppy as well.  The same reasons would apply for field and field texture data.  Now on to the statements after the first.  More was cut out from textures?!  This is going to be even more blocky!  Now let us look at Nintendo's philosophy of quality over quantity.  Gamers are going to be very upset with not only Square for making such a crappy game that really doesn't take advantage of the N64 (and DD for that matter) features and power, but Nintendo for letting a game like this be released.  In conclusion, FF VII was made for a playstation without Nintendo ever being in mind.  It was made for multiple CD's with large amounts of storage.  It may be possible, but at the expense of quality.

-Chad Heck