Why do Virtual Console games appear stretched in widescreen mode?: Difference between revisions

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Is it possible to compensate for this?  Yes, but at the loss of resolution.  Instead of, say, rendering a game to a full 640x480, it could be rendered to a 480x480 portion of a 640x480 frame and appear to be the correct aspect ratio when horizontally stretched.  But of course this means it's only getting 3/4 as many pixels, so the image loses clarity.
Is it possible to compensate for this?  Yes, but at the loss of resolution.  Instead of, say, rendering a game to a full 640x480, it could be rendered to a 480x480 portion of a 640x480 frame and appear to be the correct aspect ratio when horizontally stretched.  But of course this means it's only getting 3/4 as many pixels, so the image loses clarity.
So switch your television back to its 4:3 mode and enjoy the game in the best possible aspect ratio and resolution.


The below image compares Super Mario 64 in a full 4:3 frame with how it would look compensated for a widescreen mode.
The below image compares Super Mario 64 in a full 4:3 frame with how it would look compensated for a widescreen mode.


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