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Is it possible to compensate for this? Yes, but at the loss of resolution. Instead of, say, rendering a game to a full 640x480, it could be rendered to a 480x480 portion of a 640x480 frame and appear to be the correct aspect ratio when horizontally stretched. But of course this means it's only getting 3/4 as many pixels, so the image loses clarity. | Is it possible to compensate for this? Yes, but at the loss of resolution. Instead of, say, rendering a game to a full 640x480, it could be rendered to a 480x480 portion of a 640x480 frame and appear to be the correct aspect ratio when horizontally stretched. But of course this means it's only getting 3/4 as many pixels, so the image loses clarity. | ||
So switch your television back to its 4:3 mode and enjoy the game in the best possible aspect ratio and resolution. | |||
The below image compares Super Mario 64 in a full 4:3 frame with how it would look compensated for a widescreen mode. | The below image compares Super Mario 64 in a full 4:3 frame with how it would look compensated for a widescreen mode. | ||
align=center | align=center |