Wii controls for non-Wii games: Difference between revisions

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A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons.  This is true.  However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored.  Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.
A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons.  This is true.  However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored.  Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.


'''Super Mario 64, N64 in general'''
===-Super Mario 64, N64 in general===


This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.
This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.

Revision as of 17:29, 21 May 2007

A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons.  This is true.  However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored.  Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.

-Super Mario 64, N64 in general

This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.

||Action|N64 control|Wii control

Movement|Control stick|Control stick

Jump|A|A

Punch, etc.|B|B

Crouch, etc.|Z|Z

Camera positioning|C buttons|D-pad

Camera mode shift|R|C

Pause|Start|+||