Ideas and Thoughts: Bomberman 64 II: Difference between revisions

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A higher resolution might be nice.  That's one problem I did have with Bomberman 64.  The fact that you could customize your own guy was cool, but the fact that he was put so small that you couldn't really tell the details sucked.  Not necessarily high-res, I'm suggesting, but at least mid-res... but wouldn't this drop the frame rate, you ask?  Well, probably.  But I'm sure that it probably wouldn't be that bad.  At least in the battle modes.  Think of this: In Bomberman battle modes, past and present, what is one constant?  The screen doesn't move.  Yes, you move, there's the blocks that appear and disappear, but the basic floor/background whatever stays still... well, OK, there's an exception or 2 in BM64, but for the most part... in BM64, the levels are made of polygons, of course.  But that means that even though they don't move, all the polygons used to make the level are using up the polygon-pushing power of the N64.  What if it was to just make a generic pic of it, and put it in memory?  Now, I'm not suggesting it be like FF VII, prerendered or anything.  Not at all.  I like the way they look now, so all the graphics match up.  I'm just saying it builds the stage once, copies it into memory (y'know, like hitting Print Screen on your keyboard), and voila, it doesn't have to figure that stuff up anymore.  At the very least, it could improve the frame rate a bit, thus making a higher-res not so bad.  Of course, I've got more thoughts on this resolution stuff... be watching.
A higher resolution might be nice.  That's one problem I did have with Bomberman 64.  The fact that you could customize your own guy was cool, but the fact that he was put so small that you couldn't really tell the details sucked.  Not necessarily high-res, I'm suggesting, but at least mid-res... but wouldn't this drop the frame rate, you ask?  Well, probably.  But I'm sure that it probably wouldn't be that bad.  At least in the battle modes.  Think of this: In Bomberman battle modes, past and present, what is one constant?  The screen doesn't move.  Yes, you move, there's the blocks that appear and disappear, but the basic floor/background whatever stays still... well, OK, there's an exception or 2 in BM64, but for the most part... in BM64, the levels are made of polygons, of course.  But that means that even though they don't move, all the polygons used to make the level are using up the polygon-pushing power of the N64.  What if it was to just make a generic pic of it, and put it in memory?  Now, I'm not suggesting it be like FF VII, prerendered or anything.  Not at all.  I like the way they look now, so all the graphics match up.  I'm just saying it builds the stage once, copies it into memory (y'know, like hitting Print Screen on your keyboard), and voila, it doesn't have to figure that stuff up anymore.  At the very least, it could improve the frame rate a bit, thus making a higher-res not so bad.  Of course, I've got more thoughts on this resolution stuff... be watching.


I guess I should at least touch on [[http://n64surge.simplenet.com/editorials/pb10.html|Adam's ideas]] on this subject... well, having bigger multiplayer areas would be nice, but then what are you going to do?  Either make the little guys even smaller, or make it split-screen... maybe, but I don't know if Bomberman's battle mode would be the best for a split screen, and making 'em smaller might be a bit hard to see, control, etc... I do agree multiplayer adventure modes would be cool.  At least 2 player.  That way your screen isn't too small, and frame rate and such doesn't suffer.  Or in 2D mode, you could be on the same screen, like in Super Bomberman.  I disagree with the life bar, though.  Part of Bomerman is blowing up with one bomb... though perhaps you could store 2 hearts or something, to make it sorta like a life bar?  Rumble Pak support, of course!  This totally slipped my mind while writing this!  I couldn't believe the original didn't!  I guess that's about it...
I guess I should at least touch on [http://n64surge.simplenet.com/editorials/pb10.html Adam's ideas] on this subject... well, having bigger multiplayer areas would be nice, but then what are you going to do?  Either make the little guys even smaller, or make it split-screen... maybe, but I don't know if Bomberman's battle mode would be the best for a split screen, and making 'em smaller might be a bit hard to see, control, etc... I do agree multiplayer adventure modes would be cool.  At least 2 player.  That way your screen isn't too small, and frame rate and such doesn't suffer.  Or in 2D mode, you could be on the same screen, like in Super Bomberman.  I disagree with the life bar, though.  Part of Bomerman is blowing up with one bomb... though perhaps you could store 2 hearts or something, to make it sorta like a life bar?  Rumble Pak support, of course!  This totally slipped my mind while writing this!  I couldn't believe the original didn't!  I guess that's about it...


[[Joshua J. Slone|Joshua Slone]] was born a coal miner's son's daughter's son.
[[Joshua J. Slone|Joshua Slone]] was born a coal miner's son's daughter's son.

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