Wii controls for non-Wii games: Difference between revisions

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A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons.  This is true.  However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored.  Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.
A common complaint against Wii's controllers is that while it adds new possibilities, it's also lacking buttons.  This is true.  However, I think most games could make a direct transition pretty well, even with waggle/pointing mostly being ignored.  Unless otherwise stated, these controls assume a Wiimote+nunchuk combination.


'''Super Mario 64, N64 in general'''
===-Super Mario 64, N64 in general===


This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.
This button arrangement would work pretty well with most N64 games that used the standard middle-right setup.
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''Pause''|Start|+||
''Pause''|Start|+||
===-Final Fantasy VII, FFs in general===
Though different, most FFs controlled similarly enough that this would work well enough for anything through [[Final Fantasy X]].
||'''Action'''|'''PS1 control'''|'''Wii control'''
<center>'''Field/World Map'''</center>
''Movement''|D-pad|Control stick
''Talk, select, etc.''|O|A
''Menu''|Triangle|Start
''Camera control''|L1/R1/L2/R2|D-pad
''Switch map displays''|Start|Select
<center>'''Menu/Battle'''</center>
''Cursor movement''|D-pad|Control stick or pointer
''Select''|O|A
''Cancel''|X|B
''Shift through characters''|L1/R1|D-pad
''Multi-target''|R1|Z
''Run from battle''|L1 + R1|1+2? C + -?
''Pause''|Start|Home button
Much of the menu could be done in a click & drag style.||
===-Super Smash Bros. Melee===
With talk of [[Super Smash Bros. Brawl]] being designed to work with the GameCube controller, people have wondered whether the wiimote+nunchuk will be useless. &nbsp;I think not. &nbsp;The GCN controller will probably be more comfortable for a scheme designed for an N64/GCN type controller, but the functions are here.
||'''Action'''|'''GCN control'''|'''Wii control'''
''Movement''|Control stick|Control stick
''Attack''|A|A
''Special move''|B|B
''Jump''|Control stick, X, or Y|Control stick or D-pad
''Shield/grab/throw''|R|Z
''Light shield/grab/throw''|Z|C
''Taunt''|D-pad|-
''Pause''|Start|+||
Due to lack of analog shoulder for Wii, though, GCN R button's functionality wouldn't perfectly map.
===-Street Fighter II===
Here's a far-out one. &nbsp;Oldschool 2D fighters with their traditional control scheme just don't map to wiimote+nunchuk very well, but here are a couple suggestions. &nbsp;Really this is a job for the GCN and Classic Controllers. &nbsp;First is one that retains the major functionality, but by using some... nontraditional action button choices. &nbsp;Really these could be rearranged in many ways, the important thing is that there are six action buttons.
||'''Action'''|'''Wii control'''
''Movement''|Control stick
''Punches''
''Jab''|A
''Strong''|-
''Fierce''|+
''Kicks''
''Short''|Z
''Forward''|C
''Roundhouse''|B||
Here's another take. &nbsp;Less traditional and a bit reminiscent of the old Select toggle games of this sort sometimes employed on systems with 2 or 3 buttons. &nbsp;This one would be finger-friendlier I think, and more accessible to the casual player with the two major buttons always being a punch and kick.
||'''Action'''|'''Wii control'''
''Movement''|Control stick
''Punch''|A
''Kick''|B
''Strong/Forward''|Z + A or B
''Fierce/Roundhouse''|C + A or B||
Actually, for a casual enough Street Fighter player like me, that might work out better than the regular control scheme. &nbsp;Well, other than using the analog stick in place of a d-pad.
===-Pikmin 2===
Back before we knew what the secret behind the Revolution controller was, Miyamoto once said something about it being well-suited for Pikmin. &nbsp;Yes and no, I think. &nbsp;The pointer should definitely be helpful, but unless we'd want to be sending the Pikmin to action constantly it can't replace the C-stick by itself. &nbsp;I choose Pikmin 2 for this because it had a few more things going on action-wise than the original.
||'''Action'''|'''GCN control'''|'''Wii control'''
''Movement''|Control stick|Control stick
''Target movement''|Part of character movement|Pointer
''Punch, pluck/throw Pikmin''|A|A
''Whistle''|B|B
''Move group''|C-stick|- causes them to move towards target
''Dismiss group''|X|Remote waggle
''Change leaders''|Y|Nunchuk waggle
''Bitter/Spicy Sprays''|D-pad up/down|D-pad up/down
''Switch grabbed Pikmin type''|D-pad left/right|Z
''Center camera''|L|C
''Zoom camera''|R|C + d-pad up/down
''Switch camera angle''|Z|C + d-pad left/right
''Pause/Menu''|Start|+||
Without trying it it's hard to say how well that replaces the C-stick. &nbsp;Another option would be to use the d-pad in its place, and require Z to be held for d-pad to use items.

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