Super Mario Galaxy Impressions: Difference between revisions

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On another note, I was an opponent of the orchestrated soundtrack.  I listen to more game music than most anything, so synth doesn't bother me, and it seems to have many advantages in the way it can be modified in real time.  However, they've done a pretty good job of playing with the pre-recorded audio to make it less static.  At times it'll do a little slowing down or speeding up, and though it must be looping I've never noticed an awkward transition.  And really, having a Bowser battle with a choral background just seems so... grand.
On another note, I was an opponent of the orchestrated soundtrack.  I listen to more game music than most anything, so synth doesn't bother me, and it seems to have many advantages in the way it can be modified in real time.  However, they've done a pretty good job of playing with the pre-recorded audio to make it less static.  At times it'll do a little slowing down or speeding up, and though it must be looping I've never noticed an awkward transition.  And really, having a Bowser battle with a choral background just seems so... grand.
So between sessions of SMG today, Austin and I also played a bit of SM64 on Virtual Console.  I still think the game looks nice in higher resolution... but what was really apparent was the frame rate.  Going to a 30-or-less frames per second game immediately after playing a 60 fps game is the best time for it to stick out as choppy.  I love me some high frame rate, and I'm quite glad it's the route they went with SMG.
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[[December 17]], [[2007]]
So yesterday, after 60 stars, it gave us the option of going to the last area... which I held back on until completing a bit more of the game.  I did end up going in after 75 stars, so a bit more than two days after starting the game I did end up beating it for the first time.  Phew.  Still have a ways to go to get to the 120 max.